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Wesnoth Units database

Elven Marshal

(image)

The longevity and natural intelligence of elves make them apt for military matters, enough even to counter their general distaste for such things. Elves remember things much more clearly than humankind, and can often intuit what others can only be trained to do. Certainly, on those rare occasions when an elf sets his mind to war, the strategy that results is the work of a master.

Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

Advances from: Elven Captain
Advances to: Elven Grand Marshal
Cost: 55
HP: 62
Movement: 5
XP: 150
Level: 3
Alignment: neutral
IDElven Marshal Ascension
Abilities:
(image)sword
blade
10 - 4
melee
(image)bow
pierce
8 - 3
ranged
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold0%
arcane-10%
TerrainMovement CostDefense
Castle160%
Cave330%
Coastal Reef230%
Deep Water9920%
Flat140%
Forest170%
Frozen230%
Hills250%
Impassable9930%
Mountains360%
Mushroom Grove250%
Sand230%
Shallow Water320%
Swamp230%
Unwalkable9920%
Village160%